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[[TableOfContents]]

[[Navigation(slideshow)]]

= Chapter 1 - A Tutorial Introduction =
= Chapter 1 - A Tutorial Introduction 第1章 导言 =
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在本书的开篇,我们首先概要地介绍C语言,主要是通过实际的程序引入C语言的基本元素,至于其中的具体细节、规则以及一些例外情况,在此暂时不多做讨论。因此,本章不准备完整、详细地讨论C语言中的一些技术(当然,这里所举的所有例子都是正确的)。我们是希望读者能尽快地写出有用的程序,为此,本章将重点介绍一些基本概念,比如变量与常量、算术运算、控制流、函数、基本输入/输出等。而对于编写较大型程序所涉及到的一些重要特性,比如指针、结构、C语言中十分丰富的运算符集合、部分控制流语句以及标准库等,本章将暂不做讨论。
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这种讲解方式也有缺点。应该提请注意的是,在本章的内容中无法找到任何特定语言特性的完整说明,并且,由于比较简略,可能会使读者产生一些误解;再者,由于所举的例子并没有用到C语言的所有强大功能,因此,这些例子也许并不简洁、精炼。虽然我们已经尽力将这些问题的影响降到最低,但问题肯定还是存在。另一个不足之处在于,本章所讲的某些内容在后续相关章节还必须再次讲述。我们希望这种重复给读者带来的帮助效果要远远超过它的负面影响。
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 1. ["/1.01 Getting Started"]
 1. ["/1.02 Variables and Arithmetic Expressions"]
 1. ["/1.03 The for statement"]
 1. ["/1.04 Symbolic Constants"]
 1. ["/1.05 Character Input and Output"]
 1. ["/1.06 Arrays"]
 1. ["/1.07 Functions"]
 1. ["/1.08 Arguments - Call by Value"]
 1. ["/1.09 Character Arrays"]
 1. ["/1.10 External Variables and Scope"]

[[Navigation(children)]]

== 1.3 The for statement ==

There are plenty of different ways to write a program for a particular task. Let's try a variation on the temperature converter.
{{{#!cplusplus
   #include <stdio.h>

   /* print Fahrenheit-Celsius table */
   main()
   {
       int fahr;

       for (fahr = 0; fahr <= 300; fahr = fahr + 20)
           printf("%3d %6.1f\n", fahr, (5.0/9.0)*(fahr-32));
   }
}}}
This produces the same answers, but it certainly looks different. One major change is the elimination of most of the variables; only fahr remains, and we have made it an int. The lower and upper limits and the step size appear only as constants in the for statement, itself a new construction, and the expression that computes the Celsius temperature now appears as the third argument of printf instead of a separate assignment statement.

This last change is an instance of a general rule - in any context where it is permissible to use the value of some type, you can use a more complicated expression of that type. Since the third argument of printf must be a floating-point value to match the %6.1f, any floating-point expression can occur here.

The for statement is a loop, a generalization of the while. If you compare it to the earlier while, its operation should be clear. Within the parentheses, there are three parts, separated by semicolons. The first part, the initialization
{{{
   fahr = 0
}}}
is done once, before the loop proper is entered. The second part is the test or condition that controls the loop:
{{{
   fahr <= 300
}}}
This condition is evaluated; if it is true, the body of the loop (here a single ptintf) is executed. Then the increment step
{{{
   fahr = fahr + 20
}}}
is executed, and the condition re-evaluated. The loop terminates if the condition has become false. As with the while, the body of the loop can be a single statement or a group of statements enclosed in braces. The initialization, condition and increment can be any expressions.

The choice between while and for is arbitrary, based on which seems clearer. The for is usually appropriate for loops in which the initialization and increment are single statements and logically related, since it is more compact than while and it keeps the loop control statements together in one place.

Exercise 1-5. Modify the temperature conversion program to print the table in reverse order, that is, from 300 degrees to 0.

== 1.4 Symbolic Constants ==

A final observation before we leave temperature conversion forever. It's bad practice to bury "magic numbers" like 300 and 20 in a program; they convey little information to someone who might have to read the program later, and they are hard to change in a systematic way. One way to deal with magic numbers is to give them meaningful names. A #define line defines a symbolic name or symbolic constant to be a particular string of characters:
{{{
  #define name replacement list
}}}
Thereafter, any occurrence of name (not in quotes and not part of another name) will be replaced by the corresponding replacement text. The name has the same form as a variable name: a sequence of letters and digits that begins with a letter. The replacement text can be any sequence of characters; it is not limited to numbers.
{{{#!cplusplus
   #include <stdio.h>

   #define LOWER 0 /* lower limit of table */
   #define UPPER 300 /* upper limit */
   #define STEP 20 /* step size */

   /* print Fahrenheit-Celsius table */
   main()
   {
       int fahr;

       for (fahr = LOWER; fahr <= UPPER; fahr = fahr + STEP)
           printf("%3d %6.1f\n", fahr, (5.0/9.0)*(fahr-32));
   }
}}}
The quantities LOWER, UPPER and STEP are symbolic constants, not variables, so they do not appear in declarations. Symbolic constant names are conventionally written in upper case so they can ber readily distinguished from lower case variable names. Notice that there is no semicolon at the end of a #define line.

== 1.5 Character Input and Output ==

We are going to consider a family of related programs for processing character data. You will find that many programs are just expanded versions of the prototypes that we discuss here.

The model of input and output supported by the standard library is very simple. Text input or output, regardless of where it originates or where it goes to, is dealt with as streams of characters. A text stream is a sequence of characters divided into lines; each line consists of zero or more characters followed by a newline character. It is the responsibility of the library to make each input or output stream confirm this model; the C programmer using the library need not worry about how lines are represented outside the program.

The standard library provides several functions for reading or writing one character at a time, of which getchar and putchar are the simplest. Each time it is called, getchar reads the next input character from a text stream and returns that as its value. That is, after
{{{
   c = getchar();
}}}
the variable c contains the next character of input. The characters normally come from the keyboard; input from files is discussed in Chapter 7.

The function putchar prints a character each time it is called:
{{{
   putchar(c);
}}}
prints the contents of the integer variable c as a character, usually on the screen. Calls to putchar and printf may be interleaved; the output will appear in the order in which the calls are made.

=== 1.5.1 File Copying ===

Given getchar and putchar, you can write a surprising amount of useful code without knowing anything more about input and output. The simplest example is a program that copies its input to its output one character at a time:
{{{
read a character
    while (charater is not end-of-file indicator)
        output the character just read
        read a character
}}}
Converting this into C gives:
{{{#!cplusplus
   #include <stdio.h>

   /* copy input to output; 1st version */
   main()
   {
       int c;

       c = getchar();
       while (c != EOF) {
           putchar(c);
           c = getchar();
       }
   }
}}}
The relational operator != means "not equal to".

What appears to be a character on the keyboard or screen is of course, like everything else, stored internally just as a bit pattern. The type char is specifically meant for storing such character data, but any integer type can be used. We used int for a subtle but important reason.

The problem is distinguishing the end of input from valid data. The solution is that getchar returns a distinctive value when there is no more input, a value that cannot be confused with any real character. This value is called EOF, for ``end of file''. We must declare c to be a type big enough to hold any value that getchar returns. We can't use char since c must be big enough to hold EOF in addition to any possible char. Therefore we use int.

EOF is an integer defined in <stdio.h>, but the specific numeric value doesn't matter as long as it is not the same as any char value. By using the symbolic constant, we are assured that nothing in the program depends on the specific numeric value.

The program for copying would be written more concisely by experienced C programmers. In C, any assignment, such as
{{{
   c = getchar();
}}}
is an expression and has a value, which is the value of the left hand side after the assignment. This means that a assignment can appear as part of a larger expression. If the assignment of a character to c is put inside the test part of a while loop, the copy program can be written this way:
{{{#!cplusplus
   #include <stdio.h>

   /* copy input to output; 2nd version */
   main()
   {
       int c;

       while ((c = getchar()) != EOF)
           putchar(c);
   }
}}}
The while gets a character, assigns it to c, and then tests whether the character was the end-of-file signal. If it was not, the body of the while is executed, printing the character. The while then repeats. When the end of the input is finally reached, the while terminates and so does main.

This version centralizes the input - there is now only one reference to getchar - and shrinks the program. The resulting program is more compact, and, once the idiom is mastered, easier to read. You'll see this style often. (It's possible to get carried away and create impenetrable code, however, a tendency that we will try to curb.)

The parentheses around the assignment, within the condition are necessary. The precedence of != is higher than that of =, which means that in the absence of parentheses the relational test != would be done before the assignment =. So the statement
{{{
   c = getchar() != EOF
}}}
is equivalent to
{{{
   c = (getchar() != EOF)
}}}
This has the undesired effect of setting c to 0 or 1, depending on whether or not the call of getchar returned end of file. (More on this in Chapter 2.)

Exercsise 1-6. Verify that the expression getchar() != EOF is 0 or 1.

Exercise 1-7. Write a program to print the value of EOF.

=== 1.5.2 Character Counting ===

The next program counts characters; it is similar to the copy program.
{{{#!cplusplus
   #include <stdio.h>

   /* count characters in input; 1st version */
   main()
   {
       long nc;

       nc = 0;
       while (getchar() != EOF)
           ++nc;
       printf("%ld\n", nc);
   }
}}}
The statement
{{{
   ++nc;
}}}
presents a new operator, ++, which means increment by one. You could instead write nc = nc + 1 but ++nc is more concise and often more efficient. There is a corresponding operator -- to decrement by 1. The operators ++ and -- can be either prefix operators (++nc) or postfix operators (nc++); these two forms have different values in expressions, as will be shown in Chapter 2, but ++nc and nc++ both increment nc. For the moment we will will stick to the prefix form.

The character counting program accumulates its count in a long variable instead of an int. long integers are at least 32 bits. Although on some machines, int and long are the same size, on others an int is 16 bits, with a maximum value of 32767, and it would take relatively little input to overflow an int counter. The conversion specification %ld tells printf that the corresponding argument is a long integer.

It may be possible to cope with even bigger numbers by using a double (double precision float). We will also use a for statement instead of a while, to illustrate another way to write the loop.
{{{#!cplusplus
    #include <stdio.h>

   /* count characters in input; 2nd version */
   main()
   {
       double nc;

       for (nc = 0; gechar() != EOF; ++nc)
           ;
       printf("%.0f\n", nc);
   }
}}}
printf uses %f for both float and double; %.0f suppresses the printing of the decimal point and the fraction part, which is zero.

The body of this for loop is empty, because all the work is done in the test and increment parts. But the grammatical rules of C require that a for statement have a body. The isolated semicolon, called a null statement, is there to satisfy that requirement. We put it on a separate line to make it visible.

Before we leave the character counting program, observe that if the input contains no characters, the while or for test fails on the very first call to getchar, and the program produces zero, the right answer. This is important. One of the nice things about while and for is that they test at the top of the loop, before proceeding with the body. If there is nothing to do, nothing is done, even if that means never going through the loop body. Programs should act intelligently when given zero-length input. The while and for statements help ensure that programs do reasonable things with boundary conditions.

=== 1.5.3 Line Counting ===

The next program counts input lines. As we mentioned above, the standard library ensures that an input text stream appears as a sequence of lines, each terminated by a newline. Hence, counting lines is just counting newlines:
{{{#!cplusplus
   #include <stdio.h>

   /* count lines in input */
   main()
   {
       int c, nl;

       nl = 0;
       while ((c = getchar()) != EOF)
           if (c == '\n')
               ++nl;
       printf("%d\n", nl);
   }
}}}
The body of the while now consists of an if, which in turn controls the increment ++nl. The if statement tests the parenthesized condition, and if the condition is true, executes the statement (or group of statements in braces) that follows. We have again indented to show what is controlled by what.

The double equals sign == is the C notation for "is equal to" (like Pascal's single = or Fortran's .EQ.). This symbol is used to distinguish the equality test from the single = that C uses for assignment. A word of caution: newcomers to C occasionally write = when they mean ==. As we will see in Chapter 2, the result is usually a legal expression, so you will get no warning.

A character written between single quotes represents an integer value equal to the numerical value of the character in the machine's character set. This is called a character constant, although it is just another way to write a small integer. So, for example, 'A' is a character constant; in the ASCII character set its value is 65, the internal representation of the character A. Of course, 'A' is to be preferred over 65: its meaning is obvious, and it is independent of a particular character set.

The escape sequences used in string constants are also legal in character constants, so '\n' stands for the value of the newline character, which is 10 in ASCII. You should note carefully that '\n' is a single character, and in expressions is just an integer; on the other hand, '\n' is a string constant that happens to contain only one character. The topic of strings versus characters is discussed further in Chapter 2.

Exercise 1-8. Write a program to count blanks, tabs, and newlines.

Exercise 1-9. Write a program to copy its input to its output, replacing each string of one or more blanks by a single blank.

Exercise 1-10. Write a program to copy its input to its output, replacing each tab by \t, each backspace by \b, and each backslash by \\. This makes tabs and backspaces visible in an unambiguous way.

=== 1.5.4 Word Counting ===

The fourth in our series of useful programs counts lines, words, and characters, with the loose definition that a word is any sequence of characters that does not contain a blank, tab or newline. This is a bare-bones version of the UNIX program wc.
{{{#!cplusplus
   #include <stdio.h>

   #define IN 1 /* inside a word */
   #define OUT 0 /* outside a word */

   /* count lines, words, and characters in input */
   main()
   {
       int c, nl, nw, nc, state;

       state = OUT;
       nl = nw = nc = 0;
       while ((c = getchar()) != EOF) {
           ++nc;
           if (c == '\n')
               ++nl;
           if (c == ' ' || c == '\n' || c = '\t')
               state = OUT;
           else if (state == OUT) {
               state = IN;
               ++nw;
           }
       }
       printf("%d %d %d\n", nl, nw, nc);
   }
}}}
Every time the program encounters the first character of a word, it counts one more word. The variable state records whether the program is currently in a word or not; initially it is "not in a word", which is assigned the value OUT. We prefer the symbolic constants IN and OUT to the literal values 1 and 0 because they make the program more readable. In a program as tiny as this, it makes little difference, but in larger programs, the increase in clarity is well worth the modest extra effort to write it this way from the beginning. You'll also find that it's easier to make extensive changes in programs where magic numbers appear only as symbolic constants.

The line
{{{
   nl = nw = nc = 0;
}}}
sets all three variables to zero. This is not a special case, but a consequence of the fact that an assignment is an expression with the value and assignments associated from right to left. It's as if we had written
{{{
   nl = (nw = (nc = 0));
}}}
The operator || means OR, so the line
{{{
   if (c == ' ' || c == '\n' || c = '\t')
}}}
says "if c is a blank or c is a newline or c is a tab". (Recall that the escape sequence \t is a visible representation of the tab character.) There is a corresponding operator && for AND; its precedence is just higher than ||. Expressions connected by && or || are evaluated left to right, and it is guaranteed that evaluation will stop as soon as the truth or falsehood is known. If c is a blank, there is no need to test whether it is a newline or tab, so these tests are not made. This isn't particularly important here, but is significant in more complicated situations, as we will soon see.

The example also shows an else, which specifies an alternative action if the condition part of an if statement is false. The general form is
{{{#!cplusplus
   if (expression)
       statement1
   else
       statement2
}}}
One and only one of the two statements associated with an if-else is performed. If the expression is true, statement1 is executed; if not, statement2 is executed. Each statement can be a single statement or several in braces. In the word count program, the one after the else is an if that controls two statements in braces.

Exercise 1-11. How would you test the word count program? What kinds of input are most likely to uncover bugs if there are any?

Exercise 1-12. Write a program that prints its input one word per line.

== 1.6 Arrays ==

Let is write a program to count the number of occurrences of each digit, of white space characters (blank, tab, newline), and of all other characters. This is artificial, but it permits us to illustrate several aspects of C in one program.

There are twelve categories of input, so it is convenient to use an array to hold the number of occurrences of each digit, rather than ten individual variables. Here is one version of the program:
{{{#!cplusplus
   #include <stdio.h>

   /* count digits, white space, others */
   main()
   {
       int c, i, nwhite, nother;
       int ndigit[10];

       nwhite = nother = 0;
       for (i = 0; i < 10; ++i)
           ndigit[i] = 0;

       while ((c = getchar()) != EOF)
           if (c >= '0' && c <= '9')
               ++ndigit[c-'0'];
           else if (c == ' ' || c == '\n' || c == '\t')
               ++nwhite;
           else
               ++nother;

       printf("digits =");
       for (i = 0; i < 10; ++i)
           printf(" %d", ndigit[i]);
       printf(", white space = %d, other = %d\n",
           nwhite, nother);
   }
}}}
The output of this program on itself is
{{{
   digits = 9 3 0 0 0 0 0 0 0 1, white space = 123, other = 345
}}}
The declaration
{{{#!cplusplus
   int ndigit[10];
}}}
declares ndigit to be an array of 10 integers. Array subscripts always start at zero in C, so the elements are ndigit[0], ndigit[1], ..., ndigit[9]. This is reflected in the for loops that initialize and print the array.

A subscript can be any integer expression, which includes integer variables like i, and integer constants.

This particular program relies on the properties of the character representation of the digits. For example, the test
{{{
   if (c >= '0' && c <= '9')
}}}
determines whether the character in c is a digit. If it is, the numeric value of that digit is
{{{
   c - '0'
}}}
This works only if '0', '1', ..., '9' have consecutive increasing values. Fortunately, this is true for all character sets.

By definition, chars are just small integers, so char variables and constants are identical to ints in arithmetic expressions. This is natural and convenient; for example c-'0' is an integer expression with a value between 0 and 9 corresponding to the character '0' to '9' stored in c, and thus a valid subscript for the array ndigit.

The decision as to whether a character is a digit, white space, or something else is made with the sequence
{{{#!cplusplus
   if (c >= '0' && c <= '9')
       ++ndigit[c-'0'];
   else if (c == ' ' || c == '\n' || c == '\t')
       ++nwhite;
   else
       ++nother;
}}}
The pattern
{{{#!cplusplus
   if (condition1)
       statement1
   else if (condition2)
       statement2
       ...
       ...
   else
       statementn
}}}
occurs frequently in programs as a way to express a multi-way decision. The conditions are evaluated in order from the top until some condition is satisfied; at that point the corresponding statement part is executed, and the entire construction is finished. (Any statement can be several statements enclosed in braces.) If none of the conditions is satisfied, the statement after the final else is executed if it is present. If the final else and statement are omitted, as in the word count program, no action takes place. There can be any number of
{{{
else if(condition)
  statement
}}}
groups between the initial if and the final else.

As a matter of style, it is advisable to format this construction as we have shown; if each if were indented past the previous else, a long sequence of decisions would march off the right side of the page.

The switch statement, to be discussed in Chapter 4, provides another way to write a multi-way branch that is particulary suitable when the condition is whether some integer or character expression matches one of a set of constants. For contrast, we will present a switch version of this program in Section 3.4.

Exercise 1-13. Write a program to print a histogram of the lengths of words in its input. It is easy to draw the histogram with the bars horizontal; a vertical orientation is more challenging.

Exercise 1-14. Write a program to print a histogram of the frequencies of different characters in its input.

== 1.7 Functions ==

In C, a function is equivalent to a subroutine or function in Fortran, or a procedure or function in Pascal. A function provides a convenient way to encapsulate some computation, which can then be used without worrying about its implementation. With properly designed functions, it is possible to ignore how a job is done; knowing what is done is sufficient. C makes the sue of functions easy, convinient and efficient; you will often see a short function defined and called only once, just because it clarifies some piece of code.

So far we have used only functions like printf, getchar and putchar that have been provided for us; now it's time to write a few of our own. Since C has no exponentiation operator like the ** of Fortran, let us illustrate the mechanics of function definition by writing a function power(m,n) to raise an integer m to a positive integer power n. That is, the value of power(2,5) is 32. This function is not a practical exponentiation routine, since it handles only positive powers of small integers, but it's good enough for illustration.(The standard library contains a function pow(x,y) that computes xy.)

Here is the function power and a main program to exercise it, so you can see the whole structure at once.
{{{#!cplusplus
   #include <stdio.h>

   int power(int m, int n);

    /* test power function */
    main()
    {
        int i;

        for (i = 0; i < 10; ++i)
            printf("%d %d %d\n", i, power(2,i), power(-3,i));
        return 0;
    }

    /* power: raise base to n-th power; n >= 0 */
    int power(int base, int n)
    {
        int i, p;

        p = 1;
        for (i = 1; i <= n; ++i)
            p = p * base;
        return p;
    }
}}}
A function definition has this form:
{{{
return-type function-name(parameter declarations, if any)
{
   declarations
   statements
}
}}}
Function definitions can appear in any order, and in one source file or several, although no function can be split between files. If the source program appears in several files, you may have to say more to compile and load it than if it all appears in one, but that is an operating system matter, not a language attribute. For the moment, we will assume that both functions are in the same file, so whatever you have learned about running C programs will still work.

The function power is called twice by main, in the line
{{{#!cplusplus
   printf("%d %d %d\n", i, power(2,i), power(-3,i));
}}}
Each call passes two arguments to power, which each time returns an integer to be formatted and printed. In an expression, power(2,i) is an integer just as 2 and i are. (Not all functions produce an integer value; we will take this up in Chapter 4.)

The first line of power itself,
{{{#!cplusplus
    int power(int base, int n)
}}}
declares the parameter types and names, and the type of the result that the function returns. The names used by power for its parameters are local to power, and are not visible to any other function: other routines can use the same names without conflict. This is also true of the variables i and p: the i in power is unrelated to the i in main.

We will generally use parameter for a variable named in the parenthesized list in a function. The terms formal argument and actual argument are sometimes used for the same distinction.

The value that power computes is returned to main by the return: statement. Any expression may follow return:
{{{#!cplusplus
   return expression;
}}}
A function need not return a value; a return statement with no expression causes control, but no useful value, to be returned to the caller, as does "falling off the end" of a function by reaching the terminating right brace. And the calling function can ignore a value returned by a function.

You may have noticed that there is a return statement at the end of main. Since main is a function like any other, it may return a value to its caller, which is in effect the environment in which the program was executed. Typically, a return value of zero implies normal termination; non-zero values signal unusual or erroneous termination conditions. In the interests of simplicity, we have omitted return statements from our main functions up to this point, but we will include them hereafter, as a reminder that programs should return status to their environment.

The declaration
{{{#!cplusplus
    int power(int base, int n);
}}}
just before main says that power is a function that expects two int arguments and returns an int. This declaration, which is called a function prototype, has to agree with the definition and uses of power. It is an error if the definition of a function or any uses of it do not agree with its prototype.

parameter names need not agree. Indeed, parameter names are optional in a function prototype, so for the prototype we could have written
{{{#!cplusplus
    int power(int, int);
}}}
Well-chosen names are good documentation however, so we will often use them.

A note of history: the biggest change between ANSI C and earlier versions is how functions are declared and defined. In the original definition of C, the power function would have been written like this:
{{{#!cplusplus
   /* power: raise base to n-th power; n >= 0 */
   /* (old-style version) */
   power(base, n)
   int base, n;
   {
       int i, p;

       p = 1;
       for (i = 1; i <= n; ++i)
           p = p * base;
       return p;
   }
}}}
The parameters are named between the parentheses, and their types are declared before opening the left brace; undeclared parameters are taken as int. (The body of the function is the same as before.)

The declaration of power at the beginning of the program would have looked like this:
{{{#!cplusplus
    int power();
}}}
No parameter list was permitted, so the compiler could not readily check that power was being called correctly. Indeed, since by default power would have been assumed to return an int, the entire declaration might well have been omitted.

The new syntax of function prototypes makes it much easier for a compiler to detect errors in the number of arguments or their types. The old style of declaration and definition still works in ANSI C, at least for a transition period, but we strongly recommend that you use the new form when you have a compiler that supports it.

Exercise 1.15. Rewrite the temperature conversion program of Section 1.2 to use a function for conversion.

== 1.8 Arguments - Call by Value ==

One aspect of C functions may be unfamiliar to programmers who are used to some other languages, particulary Fortran. In C, all function arguments are passed "by value". This means that the called function is given the values of its arguments in temporary variables rather than the originals. This leads to some different properties than are seen with "call by reference" languages like Fortran or with var parameters in Pascal, in which the called routine has access to the original argument, not a local copy.

Call by value is an asset, however, not a liability. It usually leads to more compact programs with fewer extraneous variables, because parameters can be treated as conveniently initialized local variables in the called routine. For example, here is a version of power that makes use of this property.
{{{#!cplusplus
   /* power: raise base to n-th power; n >= 0; version 2 */
   int power(int base, int n)
   {
       int p;

       for (p = 1; n > 0; --n)
           p = p * base;
       return p;
   }
}}}
The parameter n is used as a temporary variable, and is counted down (a for loop that runs backwards) until it becomes zero; there is no longer a need for the variable i. Whatever is done to n inside power has no effect on the argument that power was originally called with.

When necessary, it is possible to arrange for a function to modify a variable in a calling routine. The caller must provide the address of the variable to be set (technically a pointer to the variable), and the called function must declare the parameter to be a pointer and access the variable indirectly through it. We will cover pointers in Chapter 5.

The story is different for arrays. When the name of an array is used as an argument, the value passed to the function is the location or address of the beginning of the array - there is no copying of array elements. By subscripting this value, the function can access and alter any argument of the array. This is the topic of the next section.

== 1.9 Character Arrays ==

The most common type of array in C is the array of characters. To illustrate the use of character arrays and functions to manipulate them, let's write a program that reads a set of text lines and prints the longest. The outline is simple enough:
{{{#!cplusplus
   while (there's another line)
       if (it's longer than the previous longest)
           (save it)
           (save its length)
   print longest line
}}}
This outline makes it clear that the program divides naturally into pieces. One piece gets a new line, another saves it, and the rest controls the process.

Since things divide so nicely, it would be well to write them that way too. Accordingly, let us first write a separate function getline to fetch the next line of input. We will try to make the function useful in other contexts. At the minimum, getline has to return a signal about possible end of file; a more useful design would be to return the length of the line, or zero if end of file is encountered. Zero is an acceptable end-of-file return because it is never a valid line length. Every text line has at least one character; even a line containing only a newline has length 1.

When we find a line that is longer than the previous longest line, it must be saved somewhere. This suggests a second function, copy, to copy the new line to a safe place.

Finally, we need a main program to control getline and copy. Here is the result.
{{{#!cplusplus
   #include <stdio.h>
   #define MAXLINE 1000 /* maximum input line length */

   int getline(char line[], int maxline);
   void copy(char to[], char from[]);

   /* print the longest input line */
   main()
   {
       int len; /* current line length */
       int max; /* maximum length seen so far */
       char line[MAXLINE]; /* current input line */
       char longest[MAXLINE]; /* longest line saved here */

       max = 0;
       while ((len = getline(line, MAXLINE)) > 0)
           if (len > max) {
               max = len;
               copy(longest, line);
           }
       if (max > 0) /* there was a line */
           printf("%s", longest);
       return 0;
   }

   /* getline: read a line into s, return length */
   int getline(char s[],int lim)
   {
       int c, i;

       for (i=0; i < lim-1 && (c=getchar())!=EOF && c!='\n'; ++i)
           s[i] = c;
       if (c == '\n') {
           s[i] = c;
           ++i;
       }
       s[i] = '\0';
       return i;
   }

   /* copy: copy 'from' into 'to'; assume to is big enough */
   void copy(char to[], char from[])
   {
       int i;

       i = 0;
       while ((to[i] = from[i]) != '\0')
           ++i;
   }
}}}
The functions getline and copy are declared at the beginning of the program, which we assume is contained in one file.

main and getline communicate through a pair of arguments and a returned value. In getline, the arguments are declared by the line
{{{
   int getline(char s[], int lim);
}}}
which specifies that the first argument, s, is an array, and the second, lim, is an integer. The purpose of supplying the size of an array in a declaration is to set aside storage. The length of an array s is not necessary in getline since its size is set in main. getline uses return to send a value back to the caller, just as the function power did. This line also declares that getline returns an int; since int is the default return type, it could be omitted.

Some functions return a useful value; others, like copy, are used only for their effect and return no value. The return type of copy is void, which states explicitly that no value is returned.

getline puts the character '\0' (the null character, whose value is zero) at the end of the array it is creating, to mark the end of the string of characters. This conversion is also used by the C language: when a string constant like
{{{
   "hello\n"
}}}
appears in a C program, it is stored as an array of characters containing the characters in the string and terminated with a '\0' to mark the end.

attachment:pic11.gif

The %s format specification in printf expects the corresponding argument to be a string represented in this form. copy also relies on the fact that its input argument is terminated with a '\0', and copies this character into the output.

It is worth mentioning in passing that even a program as small as this one presents some sticky design problems. For example, what should main do if it encounters a line which is bigger than its limit? getline works safely, in that it stops collecting when the array is full, even if no newline has been seen. By testing the length and the last character returned, main can determine whether the line was too long, and then cope as it wishes. In the interests of brevity, we have ignored this issue.

There is no way for a user of getline to know in advance how long an input line might be, so getline checks for overflow. On the other hand, the user of copy already knows (or can find out) how big the strings are, so we have chosen not to add error checking to it.

Exercise 1-16. Revise the main routine of the longest-line program so it will correctly print the length of arbitrary long input lines, and as much as possible of the text.

Exercise 1-17. Write a program to print all input lines that are longer than 80 characters.

Exercise 1-18. Write a program to remove trailing blanks and tabs from each line of input, and to delete entirely blank lines.

Exercise 1-19. Write a function reverse(s) that reverses the character string s. Use it to write a program that reverses its input a line at a time.

== 1.10 External Variables and Scope ==

The variables in main, such as line, longest, etc., are private or local to main. Because they are declared within main, no other function can have direct access to them. The same is true of the variables in other functions; for example, the variable i in getline is unrelated to the i in copy. Each local variable in a function comes into existence only when the function is called, and disappears when the function is exited. This is why such variables are usually known as automatic variables, following terminology in other languages. We will use the term automatic henceforth to refer to these local variables. (Chapter 4 discusses the static storage class, in which local variables do retain their values between calls.)

Because automatic variables come and go with function invocation, they do not retain their values from one call to the next, and must be explicitly set upon each entry. If they are not set, they will contain garbage.

As an alternative to automatic variables, it is possible to define variables that are external to all functions, that is, variables that can be accessed by name by any function. (This mechanism is rather like Fortran COMMON or Pascal variables declared in the outermost block.) Because external variables are globally accessible, they can be used instead of argument lists to communicate data between functions. Furthermore, because external variables remain in existence permanently, rather than appearing and disappearing as functions are called and exited, they retain their values even after the functions that set them have returned.

An external variable must be defined, exactly once, outside of any function; this sets aside storage for it. The variable must also be declared in each function that wants to access it; this states the type of the variable. The declaration may be an explicit extern statement or may be implicit from context. To make the discussion concrete, let us rewrite the longest-line program with line, longest, and max as external variables. This requires changing the calls, declarations, and bodies of all three functions.
{{{#!cplusplus
   #include <stdio.h>

   #define MAXLINE 1000 /* maximum input line size */

   int max; /* maximum length seen so far */
   char line[MAXLINE]; /* current input line */
   char longest[MAXLINE]; /* longest line saved here */

   int getline(void);
   void copy(void);

   /* print longest input line; specialized version */
   main()
   {
       int len;
       extern int max;
       extern char longest[];

       max = 0;
       while ((len = getline()) > 0)
           if (len > max) {
               max = len;
               copy();
           }
       if (max > 0) /* there was a line */
           printf("%s", longest);
       return 0;
   }

   /* getline: specialized version */
   int getline(void)
   {
       int c, i;
       extern char line[];

       for (i = 0; i < MAXLINE - 1
            && (c=getchar)) != EOF && c != '\n'; ++i)
                line[i] = c;
       if (c == '\n') {
           line[i] = c;
           ++i;
       }
       line[i] = '\0';
       return i;
   }

   /* copy: specialized version */
   void copy(void)
   {
       int i;
       extern char line[], longest[];

       i = 0;
       while ((longest[i] = line[i]) != '\0')
           ++i;
   }
}}}
The external variables in main, getline and copy are defined by the first lines of the example above, which state their type and cause storage to be allocated for them. Syntactically, external definitions are just like definitions of local variables, but since they occur outside of functions, the variables are external. Before a function can use an external variable, the name of the variable must be made known to the function; the declaration is the same as before except for the added keyword extern.

In certain circumstances, the extern declaration can be omitted
[[Include(^A Tutorial Introduction/.*, ,titlesonly, editlink)]]

Chapter 1 - A Tutorial Introduction 第1章 导言

Let us begin with a quick introduction in C. Our aim is to show the essential elements of the language in real programs, but without getting bogged down in details, rules, and exceptions. At this point, we are not trying to be complete or even precise (save that the examples are meant to be correct). We want to get you as quickly as possible to the point where you can write useful programs, and to do that we have to concentrate on the basics: variables and constants, arithmetic, control flow, functions, and the rudiments of input and output. We are intentionally leaving out of this chapter features of C that are important for writing bigger programs. These include pointers, structures, most of C's rich set of operators, several control-flow statements, and the standard library.

在本书的开篇,我们首先概要地介绍C语言,主要是通过实际的程序引入C语言的基本元素,至于其中的具体细节、规则以及一些例外情况,在此暂时不多做讨论。因此,本章不准备完整、详细地讨论C语言中的一些技术(当然,这里所举的所有例子都是正确的)。我们是希望读者能尽快地写出有用的程序,为此,本章将重点介绍一些基本概念,比如变量与常量、算术运算、控制流、函数、基本输入/输出等。而对于编写较大型程序所涉及到的一些重要特性,比如指针、结构、C语言中十分丰富的运算符集合、部分控制流语句以及标准库等,本章将暂不做讨论。

This approach and its drawbacks. Most notable is that the complete story on any particular feature is not found here, and the tutorial, by being brief, may also be misleading. And because the examples do not use the full power of C, they are not as concise and elegant as they might be. We have tried to minimize these effects, but be warned. Another drawback is that later chapters will necessarily repeat some of this chapter. We hope that the repetition will help you more than it annoys.

这种讲解方式也有缺点。应该提请注意的是,在本章的内容中无法找到任何特定语言特性的完整说明,并且,由于比较简略,可能会使读者产生一些误解;再者,由于所举的例子并没有用到C语言的所有强大功能,因此,这些例子也许并不简洁、精炼。虽然我们已经尽力将这些问题的影响降到最低,但问题肯定还是存在。另一个不足之处在于,本章所讲的某些内容在后续相关章节还必须再次讲述。我们希望这种重复给读者带来的帮助效果要远远超过它的负面影响。

In any case, experienced programmers should be able to extrapolate from the material in this chapter to their own programming needs. Beginners should supplement it by writing small, similar programs of their own. Both groups can use it as a framework on which to hang the more detailed descriptions that begin in Chapter 2.

Include(^A Tutorial Introduction/.*, ,titlesonly, editlink)

TCPL/1_A_Tutorial_Introduction (2008-02-23 15:34:53由localhost编辑)

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